Well that was certainly interesting, the story is deeper, but not greatly so, than the Alien Campaign, the 'big threat' being a pair of Pred-Aliens. However the AI seemed to be considerably more intelligent than in the Alien storyline. Sure you can fool them and get them wandering off but that is sort of the whole point.
I heard some complain that there wasn't enough "energy" around with which to recharge the Plasmacaster and Proximity Mines, the latter would be no loss even if it were true I believe I used them a grand total of twice, and the first was just taking a looksee at them.
The Plasmacaster is fun but should be used sparingly as it compromises your cloak, so use it when you have to though a 'rapid shot' from it can knock someone down long enough for you to close in and use a finishing move. Then we have the Smart Disk, it keeps your cloak integrity though the humans can get an idea where you are by the laser sights, moreover it can be guided to a degree though doing so with any accuracy is an experiment in futility. Finally there is the Combi-Stick. It retains your cloaks integrity, is accurate and powerful, but it is slow so it is a waste of time throwing it at a moving enemy unless they're moving in a straight predictable line.
For the story, you have to go and remove all evidence of the Yautja civilisation from the place, first of all is destroying the bodies of some youngbloods and an elite followed by going through a rather shoehorned goal of blowing up an underground pyramid.
You had a much stronger feeling of purpose however and this really helped blend the Predators campaign into a single well formed whole. It also benefited from apparently being longer. Or perhaps i'm just better with the Alien.
Graphics: 10
Sound: 10
Gameplay: 9
Storyline: 7
Length: 6
Overall: 9
No comments:
Post a Comment